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Disney: Split/Second coming to PC retail and digital distribution (plus: new GDC trailers!)

Earlier today, we noticed a report over on That Video Game Blog that stated Black Rock's upcoming racer, Split/Second, would only be available on the PC as "a limited online release." Turns out, that isn't the case, as a Disney spokesperson has confirmed to Joystiq that the game will be available on the PC both via retail and digital distribution on May 18, alongside its console cousins.

When questioned about which digital distribution services the game would release on, Disney couldn't say. So, as a peace offering, we were given a pair of new trailers: the first you can see above this chunk of text, while you'll need to click past the break for the other. We know, we push you guys too hard!

Continue reading Disney: Split/Second coming to PC retail and digital distribution (plus: new GDC trailers!)

JoystiqDisney: Split/Second coming to PC retail and digital distribution (plus: new GDC trailers!) originally appeared on Joystiq on Thu, 11 Mar 2010 21:30:00 EST. Please see our terms for use of feeds.

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THQ's Bilson: Research and focus testing will 'usually destroy' creativity
During an interview at the 2010 Game Developers Conference, THQ executive VP of Core Games Danny Bilson told Joystiq that market research creates "bland" titles, citing it is not a process his group is willing to utilize for future development. "We don't do research to find out what people want to play. If you need to do that kind of research you must not be playing games yourself," Bilson said, noting that research and overusing focus tests can "misguide creative forces."

According to Bilson, his core group at THQ is ruled by creating "excellent" titles. Put simply, Bilson says he will not ship a game if it's not "really good" -- noting that doing otherwise will make it impossible for him to "sleep at night." As an example of this process, Bilson noted his decision to push Darksiders from a 2009 release into the early-2010 calendar in order to ensure the game was of high quality. (Darksiders currently holds an average Metacritic rating of 83.)

"Inspiration comes from one place and research and focus testing will usually destroy it. It will usually create 'bland' and create something for everyone and really nothing for anyone," he said, praising the idea that publishers should not ship a game until it's ready. "If my teams make really good games, in the long run, that's what people relate to. They're not buying advertising, they're not buying Wall Street nonsense. They're buying what's on that disc."

JoystiqTHQ's Bilson: Research and focus testing will 'usually destroy' creativity originally appeared on Joystiq on Thu, 11 Mar 2010 19:40:00 EST. Please see our terms for use of feeds.

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Might and Magic: Clash of Heroes trailer offers taste of high-def wizardry

Following up yesterday's announcement that Might and Magic: Clash of Heroes is getting an HD facelift and coming to Xbox Live and PSN, Ubisoft has revealed the first teaser trailer for the game. Amidst all of the quoted accolades and plumes of smoke are some actual tidbits of gameplay.

In short: this looks purty.

JoystiqMight and Magic: Clash of Heroes trailer offers taste of high-def wizardry originally appeared on Joystiq on Thu, 11 Mar 2010 19:20:00 EST. Please see our terms for use of feeds.

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February NPD: Xbox 360 and BioShock 2 sales heat up
Microsoft's Aaron Greenberg is thrilled with February's NPD numbers, and for good reason. The Xbox 360 took the top spot in home console sales last month, despite not being a Wii. According to the NPD, it's the first time this has happened since the Halo 3 launch in 2007.

BioShock 2 seems to have had something to do with the boost, with the Xbox 360 version topping the software charts (and the PS3 version absent from the top ten). Other notable software milestones: Call of Duty: Modern Warfare 2 is now the third best-selling game of all time, and Just Dance seems to have made a better pact with Satan than even Dante's Inferno did. See the software top ten after the break.

-DS: 613K191K (45%)
-360: 422K89K (27%)
-Wii: 398K68K (-15%)
-PS3: 360K83K (30%)
-PSP: 133K33K (33%)
-PS2: 102K60K (143%)

Continue reading February NPD: Xbox 360 and BioShock 2 sales heat up

JoystiqFebruary NPD: Xbox 360 and BioShock 2 sales heat up originally appeared on Joystiq on Thu, 11 Mar 2010 19:02:00 EST. Please see our terms for use of feeds.

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Fable 2 sold 3.5 million copies, Lionhead 'needs' 5 million for Fable 3
Speaking during GDC, Peter Molyneux highlighted Lionhead's strategy for Fable 3, specifically noting that a franchise will die if it fails to grow. "If we don't grow as a franchise, If Fable doesn't get bigger as a franchise," said Molyneux, "then it will eventually die." Lionhead is "very happy" with the success of Fable so far, with Molyneux stating that the original Fable sold "about 3 million" copies, while Fable 2 moved approximately 3.5 million.

He added that he hopes that 25-30 percent more people will play Fable 3, explaining Lionhead's plans to craft Fable 3 as more of an action-adventure title -- a genre which tends to perform better than RPGs. The overall goal for Lionhead is to sell more than five million copies of Fable 3. According to Molyneux, Fable 3 needs to sell that many in order to "be part of the big boys, the big blockbusters."

How will Lionhead rope in that many new customers? Read our full coverage of the Fable 3 GDC panel to find out.

JoystiqFable 2 sold 3.5 million copies, Lionhead 'needs' 5 million for Fable 3 originally appeared on Joystiq on Thu, 11 Mar 2010 17:00:00 EST. Please see our terms for use of feeds.

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Mass Effect 2 DLC 'Kasumi's Stolen Memory' lands on Apr. 6 (don't forget!)
While Mass Effect 2's in-game DLC pipeline, The Cerberus Network, continues to transport new weapons (and soon, a new vehicle) to players for free, BioWare has announced the game's first pack of paid downloadable content. "Kasumi's Stolen Memory" finally completes Commander Shepard's dirty dozen, adding a confident female thief to your anti-Reaper repertoire. It's currently scheduled to launch for Xbox 360 and PC on April 6th.

After downloading the DLC, players can get in touch with Kasumi on the Citadel, either in the middle of an ongoing Mass Effect 2 game or after the completion of the main story (lesson learned from Mass Effect 1 DLC!). Once recruited, Shepard aids Kasumi on a secretive mission of recovery, which requires a suave disguise and a run-in with an influential and predictably corrupt art collector. The content, which also provides the "Locust" SMG, a flash-bang grenade loyalty power and a new Achievement, should take about an hour and a half to complete.

BioWare is currently in the midst of "internal discussion" to determine the price of the DLC, but we'll keep you updated as soon as it's finalized. Look for some impressions of "Kasumi's Stolen Memory" on Joystiq later today. Spoiler: It looks great.

JoystiqMass Effect 2 DLC 'Kasumi's Stolen Memory' lands on Apr. 6 (don't forget!) originally appeared on Joystiq on Thu, 11 Mar 2010 16:20:00 EST. Please see our terms for use of feeds.

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Peter Molyneux explains Fable 3 menu, morphing systems
click to visit the new Albion

Peter Molyneux has made it clear that Fable 3 is ditching as much of the 2D interface from Fable 2 as possible. Speaking at GDC, he finally showed us exactly how Lionhead will achieve this. According to Molyneux, Microsoft user research revealed that a majority of Fable 2 players understood fewer than half of the features in the game. "We're creating content that people literally don't care about," said Molyneux.

To help rectify this, Fable 3's menu system is managed entirely from within the game world. When players pause the game, their character is instantly warped to a chamber with different rooms that serve different functions. Molyneux specifically demonstrated the dressing room, where players will change clothes. Molyneux contrasted the process with that of Fable 2, in which changing outfits was like "going in the morning and choosing index cards to choose what you wear."

Continue reading Peter Molyneux explains Fable 3 menu, morphing systems

JoystiqPeter Molyneux explains Fable 3 menu, morphing systems originally appeared on Joystiq on Thu, 11 Mar 2010 16:00:00 EST. Please see our terms for use of feeds.

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Harmonix gets its 'Brain Stewed' by Green Day: Rock Band

The one track we were most looking forward to from Green Day: Rock Band was, of course, "Brain Stew/Jaded" from the outfit's 1995 album. It's a powerful, triumphant tune -- and, apparently, it's also super hard. The Harmonix crew attempted the song during last night's "Rock Band Bar Night" event at GDC, and -- well, it ended in tears. Or rather, jeers.

You can check out some off-screen footage of their tremendous failure above, or footage of them actually playing the game past the jump. To be fair, the drummer didn't see the flurry of notes coming at him, due to his attempt to refresh himself with some libations. You know who else was enjoying a few beverages? The drunk dude who kept trying to throw the devil horns up in front of our camera while we were filming. Really, drunk dude? Really?

Continue reading Harmonix gets its 'Brain Stewed' by Green Day: Rock Band

JoystiqHarmonix gets its 'Brain Stewed' by Green Day: Rock Band originally appeared on Joystiq on Thu, 11 Mar 2010 15:20:00 EST. Please see our terms for use of feeds.

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EA: No Project Natal support for Tiger Woods PGA Tour 11
When Tiger Woods PGA Tour 11 was revealed to have PlayStation Move support, we wondered why EA would support every other motion-controlled peripheral (all two) and not Microsoft's Project Natal. So we hit up EA for an answer. As it turns out, EA just wasn't "in a position" to add Natal support to Tiger Woods PGA Tour 11 -- but the company doesn't rule out implementation in future installments of the franchise.

"We are always evaluating new technologies and Natal would be a perfect fit for the Tiger Woods PGA Tour franchise," an EA spokesperson told Joystiq, "however we are simply not in a position to do so with Tiger Woods PGA Tour 11."

There you have it: Natal is a "perfect fit," but Tiger Woods 11 won't have that functionality. Our guess? The Natal dev kits haven't shipped and a post-release implementation patch would not be cost effective.

JoystiqEA: No Project Natal support for Tiger Woods PGA Tour 11 originally appeared on Joystiq on Thu, 11 Mar 2010 15:00:00 EST. Please see our terms for use of feeds.

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Hands-on: Splinter Cell: Conviction
The last time we were in control of Sam Fisher -- aka the X10 demo -- he was sneaking, shooting and (neck) snapping his way through a mansion in Malta, tracking down the man he believed had information about his daughter Sarah's killer. Recently, I played through a new section of Splinter Cell: Conviction, which picked up right where the previous demo abruptly ended -- with a a team of Third Echelon forces breaking up Sam's one-man operation.

Forced to surrender, Sam's put on a plane and "brought home" for questioning about a plot to bring down Washington, DC with an EMP attack. Handling the transport is Black Arrow, a private military contractor, and it's this outfit's private airbase that serves as the setting for the game's second level. It presented me with new challenges, specifically staying out of site in some really wide-open spaces. I was reminded of Metal Gear Solid more than once, what with patrolling guards, stacked crates and roaming flood lights to negotiate.

Continue reading Hands-on: Splinter Cell: Conviction

JoystiqHands-on: Splinter Cell: Conviction originally appeared on Joystiq on Thu, 11 Mar 2010 12:00:00 EST. Please see our terms for use of feeds.

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Bad Company 2 to offer free March 30 'mapathy' cure
Oh man, EA's pursuit of Modern Warfare 2 just got hot, as DICE has announced via the Battlefield Blog that on March 30 -- the same day the Stimulus Package DLC will boost Modern Warfare 2's map count -- Battlefield: Bad Company 2's VIP members will receive the free "VIP Map Pack 2," which adds a Conquest mode scenario to the Arica Harbor map and Rush mode to Laguna Presa.

Both maps aren't new to the game, however neither has been available for play in the "unlocked" game modes noted above. So, that kinda qualifies as a "map pack," right? Regardless, it's free, as DICE boldly proclaims in its jab at Activision and Infinity Ward: "How to avoid 'mapathy' without paying!"

[Thanks, Qwaint]

JoystiqBad Company 2 to offer free March 30 'mapathy' cure originally appeared on Joystiq on Thu, 11 Mar 2010 11:20:00 EST. Please see our terms for use of feeds.

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THQ developing downloadable games based on 'core' brands
"Very aggressive" is the phrase THQ executive VP of Core Games Danny Bilson used to describe his company's plans for downloadable titles across the Xbox Live Arcade, PlayStation Network and PC platforms during a GDC 2010 interview with Joystiq. With two studios dedicated to the downloadable space -- THQ Digital Studios Phoenix (formerly Rainbow Studios) and THQ Digital Studios UK (formerly Juice Games) -- Bilson told us THQ plans to release "up to six" downloadable titles within the next year, some based on the company's biggest brands.

"We're going to be building stuff on some of our core brands," Bilson said, noting the plan is to create downloadable titles within the same universe as THQ's major franchises in order to improve brand awareness. Surprisingly, Bilson's plans include "giving away" some of the upcoming downloadable games, although he did not specify how this idea would be executed.

Bilson's theory is that by getting players "involved" in its franchises via downloadable titles, THQ can help drive pre-orders and awareness for their big-budget (in relation) retail counterparts. While he would not specify which THQ franchises would get downloadable titles, we were told the plan is to roll out this strategy on "two or three" of THQ's biggest franchises (à la Square Enix's upcoming Lara Croft game from developer Crystal Dynamics).

But the plan doesn't end there: Similar to the approach taken by Microsoft's Fable II: Pub Games experiment, downloadable releases based on THQ's major brands will unlock content within the retail releases, teasing players with potential advantages to purchasing related retail titles; retail games will also unlock content in downloadable titles, to help drive players to explore more content within that franchise's universe. "You're going to see some of our core brands built out in different kinds of gameplay to get people involved in the brands and drive awareness towards a launch."

JoystiqTHQ developing downloadable games based on 'core' brands originally appeared on Joystiq on Thu, 11 Mar 2010 10:58:00 EST. Please see our terms for use of feeds.

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Green Day: Rock Band releases June 8 worldwide
That's right, folks -- Harmonix has just revealed that Green Day: Rock Band will be available for all come June 8 on Xbox 360, PS3 and Wii. Up to 6 players (3 mics; 3 instruments) will progress through the career of the trio, unlocking collectible images (more than 100, apparently) and some 40 minutes of "rare and unreleased" footage from interviews, outtakes and performances along the way.

As alluded to above, GD:RB will also sport the same vocal harmonizing feature that made The Beatles: Rock Band such a delight for mic hogs and comes loaded with 47 Green Day tracks, including "Brain Stew," "Jaded," "Hitchin' a Ride," "American Idiot," "Wake Me Up When September Ends" and "Boulevard of Broken Dreams."

Oh, and if you're looking to export these tunes, worry not: all 47 tracks are fully exportable to a console hard drive and playable in Rock Band, Rock Band 2 and the recently announced Rock Band 3. The export fee is $9.99 via Xbox Live or PSN. The export features is not available for the Wii system. Additionally, if you've picked up the six Green Day tunes already available as DLC, you can play them in the new game with added harmonies, "unique" visuals and more "exclusive archival material."

Green Day: Rock Band will be available as a standalone game for Xbox 360 and PS3 for $59.99, while Wii owners will get a bit of a price break at $49.99. A special edition Green Day: Rock Band Plus will also come to Xbox 360 and PS3 for $69.99 and includes fancy packaging, an "export" feature (we assume, a voucher to export the disc tracks to the hard drive) and the six previously released Green Day DLC tracks.

Update: The GameStop pre-order bonus for the standalone game is an export voucher (for Xbox 360 or PS3). Essentially, pre-order GD:RB from GameStop, and you can export all 47 tracks to your console hard drive for free.

JoystiqGreen Day: Rock Band releases June 8 worldwide originally appeared on Joystiq on Thu, 11 Mar 2010 09:45:00 EST. Please see our terms for use of feeds.

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Next Red Faction planned for March 2011, focus on franchise's roots
In an interview with Joystiq during the 2010 Game Developer's Conference, THQ's executive VP of Core Games Danny Bilson let a few new details slip about the upcoming sequel to the critical-smash hit Red Faction: Guerrilla. "The new game takes [Red Faction] to a whole new place, it kind of goes back to the old Red Faction because about 80% of it is underground," Bilson said. According to Bilson, the as-yet-properly-named sequel -- which he describes as a "hybrid" between the first two titles in the Red Faction franchise and Guerrilla -- is planned for release in March 2011. (In February, THQ's annual investors conference call vaguely stated a Guerrilla sequel was planned for the company's "fiscal 2011" window.)

Bilson was tight-lipped on other details but did confirm the upcoming open-world third-person shooter would be far more "structured," akin to a "narrative" shooter. The sequel will still feature the destructibility Bilson says cost THQ "a fortune" to develop for Guerrilla, but will have a much greater impact on cities built closer together in the tight confines of the new underground world.

Although Guerrilla captivated most critics (netting a Metacritic average of 85 across three platforms) the third-person shooter failed to meet THQ's sales expectations. While Bilson said it would have been easy to scrap the characters and setting in the upcoming sequel and shift it into a new intellectual property -- effectively severing its connection to Guerrilla's poor retail showing -- he felt the quality in the previous entry was too great to abandon the Red Faction universe.

The strategy now, says Bilson, is to expose gamers to the series in order to prepare them for the future, citing the recent Red Faction: Guerrilla giveaway promotion as an example of giving the title the exposure it "deserved" at launch. "Giving away the stock now, on Red Faction, is getting more people exposed to the IP because we're going bigger on Red Faction next time," Bilson told us. "If the game wasn't so good, we wouldn't be giving it away at all."

JoystiqNext Red Faction planned for March 2011, focus on franchise's roots originally appeared on Joystiq on Thu, 11 Mar 2010 08:55:00 EST. Please see our terms for use of feeds.

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Prison Break escaping March 30; new screens released
We have no doubt you've been counting the days (likely via tick marks on the wall), waiting for more information on Zootfly/Deep Silver's Prison Break, so you'll be glad to hear that the game finally got a solid release date (March 30) and a price ($49.99 on 360/PS3, $39.99 on PC) today from its publisher.

Along with the mess of new screens we've dropped below into a gallery, this is just about the most flush we've been with Prison Break info in the entire history of the game's development cycle -- and it's coming out in just under three weeks! As the game's coming from the developer of Mr. T: The Game, we're willing to give this one a shot just so we can support the company's upcoming adventure into madness.

JoystiqPrison Break escaping March 30; new screens released originally appeared on Joystiq on Thu, 11 Mar 2010 06:00:00 EST. Please see our terms for use of feeds.

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Impressions: Medal of Honor
It's impossible to avoid comparisons between EA's upcoming Medal of Honor reboot and Infinity Ward's Modern Warfare series ... so, I'll just get it out of the way: Medal of Honor unapologetically follows in the footsteps of Call of Duty. In fact, I'm willing to raise the possibility that Medal of Honor could be the "true" sequel to the Call of Duty 4 campaign many of us are still waiting for after suffering through Modern Warfare 2's increasingly preposterous storyline.

Recently, I got a peek at a new Medal of Honor trailer which lays it out like this: There are two sides to every war: the sledgehammer and the scalpel. What Call of Duty 4 did so well was to portray exactly how these two components work in tandem, as it featured scenarios in which large assaults aided small elite forces, and vice versa. Medal of Honor promises to recreate similar battlefield situations, with the "scalpel" represented by the Tier 1 Operators, an elite branch of SOCOM.

Continue reading Impressions: Medal of Honor

JoystiqImpressions: Medal of Honor originally appeared on Joystiq on Thu, 11 Mar 2010 04:00:00 EST. Please see our terms for use of feeds.

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Darksiders dev David Adams gushes about THQ
Unlike the less than wonderful relations some developers are currently having with their publishing partners, Vigil Games' general manager David Adams says things between his studio and THQ couldn't have been better during the development of Darksiders. "We were pretty lucky, just because our publisher had this weird, insane faith in us that I don't necessarily think any other publisher would have had ... our take was that if we just did really cool stuff, people would see that -- they'd want to jump on the bandwagon and support us, and THQ did," Adams tells GamesIndustry.biz in a recent interview.

Adams adds that his studio is constantly "trying to be more efficient, do stuff quicker, using less money," so that certainly can't hurt how THQ feels about Vigil, especially given the last year of "restructuring" the publisher underwent to become financially solvent once again. "THQ went through a lot of pain and restructuring -- they took a lot of bullets so we could continue to make our game, and that's a good indication of their faith in us, and their drive to make great-quality products." We'd like to point out that, in this situation, we're all winners because THQ has seemingly become a competitive publisher again, due to producing quality products that we get to play -- and hey, tons of people don't lose their jobs.

JoystiqDarksiders dev David Adams gushes about THQ originally appeared on Joystiq on Thu, 11 Mar 2010 02:00:00 EST. Please see our terms for use of feeds.

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The Secret of Monkey Island 2: Special Edition announced for XBLA, PSN, PC, iPhone
At a pirate-themed party in San Francisco tonight (with special guests Ron Gilbert and Tim Schafer!) LucasArts announced The Secret of Monkey Island 2: Special Edition, coming "this summer" on Xbox Live Arcade, PSN, PC, iPhone and iPod Touch. This isn't simply the same "special edition" treatment applied to last year's edition; instead, fans can expect a new control mechanism. "In addition to the point-and-click interface, we've added the ability to move Guybrush around, so you feel more connected to him," said LucasArts' Craig Derrick, project lead on all Monkey Island products. They've also added never-before-seen art from Peter Chan and Steve Purcell and developer commentary (!) for you Monkey Island fanboys out there (that's you).

Of course, that's in addition to all the stuff you'd expect from the special edition treatment, including high-definition art, remastered music, full voiceover track, and the ability to swap between original and "special edition" modes. Derrick even said they've "reimagined" each character, citing fan displeasure with Guybrush's hair in the first special edition. Really? We liked his hair ...

JoystiqThe Secret of Monkey Island 2: Special Edition announced for XBLA, PSN, PC, iPhone originally appeared on Joystiq on Wed, 10 Mar 2010 22:05:00 EST. Please see our terms for use of feeds.

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GDC Impressions: Gaming on Windows Phone 7
We already broke out the news you're looking for: Each of the Windows Phone 7 Xbox Live-infused games will offer its players 200 Gamerscore points. You'll be able to boost your Xbox rep in significant chunks without having to hunker down in front of a big screen for long stretches. You'll never again have to go so long without hearing that satisfying "Achievement unlocked" sound. The world, as you know it, has changed.

Fortunately, the channel through which you'll access these on-the-go 'cheevos looks like it has loads of promise. The handful of work-in-progress Windows Phone 7 games we were shown today at GDC didn't leave much of an impression -- however, the effortless portability of games between the platforms supported by the recently announced XNA Game Studio 4.0 opens up a lot of possibilities for development on Microsoft's new mobile device.

Continue reading GDC Impressions: Gaming on Windows Phone 7

JoystiqGDC Impressions: Gaming on Windows Phone 7 originally appeared on Joystiq on Wed, 10 Mar 2010 18:22:00 EST. Please see our terms for use of feeds.

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Interview: Microsoft on integrating Xbox Live into Windows Phone 7 Series
Windows Phone 7 isn't just Microsoft's attempt to compete against Apple's iPhone. It's also the introduction of the first portable Xbox platform. During GDC today, we talked to Xbox Live GM Ron Pessner and XNA Game Studio manager Michael Klucher about how games integrate into the mobile platform and what gamers and developers can expect in the future.

For the purpose of this interview, Pessner and Klucher merged into one entity (they spoke over each other a lot!) to answer our questions:

Microsoft plans to separate games that do and don't support Xbox Live functionality on Windows Phone. Are there any concerns that this will turn off indie developers?

Pessner and Klucher: The short answer is "no." The way that we built the Phone and Marketplace experience makes it very easy to search for what you're looking for. With XNA Game Studio 4.0, you can use the same set of tools to build an Xbox Live game or non-Xbox Live game on the platform. The benefit that developers get for working with Game Studio is everything we just described.

We also are very interested in seeing concept submissions from the indie community, and we're out talking to a lot of independent developers. Fortunately, we're working with a lot of these folks in context of the console today, and many of the console titles that have come to us through the Indie Channel or Xbox Live Arcade, we think will also make fantastic mobile titles. So we're reaching back out to these developers and accepting submissions for ideas as a way to help make those Xbox Live titles. It's up to the developer in terms of what they want to do on the platform, but we're really excited with the response we've seen so far.

Continue reading Interview: Microsoft on integrating Xbox Live into Windows Phone 7 Series

JoystiqInterview: Microsoft on integrating Xbox Live into Windows Phone 7 Series originally appeared on Joystiq on Wed, 10 Mar 2010 18:00:00 EST. Please see our terms for use of feeds.

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Ubisoft prepping short film, a Ghost Recon: Future Soldier prequel
According to the Hollywood Reporter, Ubisoft will release a short film ahead of the release of Ghost Recon: Future Soldier. The film will be helmed by Francois Alaux and Herve de Crecy, the duo that just won an Academy Award for their short film Logorama. We're assuming the Ghost Recon film won't be quite as cheeky. The short, which will serve as a prequel to Future Soldier, will be a 20-minute live-action film, reportedly with a budget between $8-10 million. It's being written by Tim Sexton, co-writer of Children of Men.

The project is in line with Ubisoft's ongoing strategy to expand its scope of media to include more than just video games. Last year, the company released the Assassin's Creed: Lineage short film series to promote Assassin's Creed II. Later in the year, Ubisoft Montreal's Yannis Mallat envisioned a future where Ubisoft crafts films and games using the same assets, which is precisely what it did with Lineage. Given the talent and financial backing behind the Future Soldier film, it looks like Mallat's future could be a bright one.

[Via Big Download]

JoystiqUbisoft prepping short film, a Ghost Recon: Future Soldier prequel originally appeared on Joystiq on Wed, 10 Mar 2010 17:40:00 EST. Please see our terms for use of feeds.

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Runic Games 'putting serious effort' into console Torchlight
Speaking to The Rumble Pack, Runic Games CEO Max Schaefer declared that his company is actively pursuing a console port of its PC action RPG, Torchlight. "We're going to put some serious effort into it -- pretty quick -- getting Torchlight onto consoles," said Schaefer. "There's a lot of really cool things about the console world, too, that would work well with our game," he added, "So, we are definitely going to be going in that direction." He offered no specifics on the project, saying only that the company is "talking to a million people" and that it's "something we definitely want to do.

We were quite taken with Torchlight when it released on PC last year -- the game landed more than a few of our staff's best of 2009 lists -- so here's hoping we'll get some more details soon.

JoystiqRunic Games 'putting serious effort' into console Torchlight originally appeared on Joystiq on Wed, 10 Mar 2010 17:00:00 EST. Please see our terms for use of feeds.

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GDC Video Hands-on: Game Room (Xbox Live)
Microsoft is here at GDC showing off its upcoming Game Room service, and we got it on video just for you. The experience is probably exactly what you expected, but it's worth noting that while the service does utilize Avatars, you don't actually walk around the virtual arcade as your Avatar. Instead, the arcade rooms are essentially interactive menus (though you can select to play the classic arcade games from a normal menu, if you prefer).

Check out our video preview above for a quick look at Game Room, which arrives on March 24.

JoystiqGDC Video Hands-on: Game Room (Xbox Live) originally appeared on Joystiq on Wed, 10 Mar 2010 16:00:00 EST. Please see our terms for use of feeds.

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Codemasters hits the track this September with F1 2010 for PC, Xbox 360 & PS3
[IF1 2009; Wii]

Having dominated the rally track with DiRT and DiRT 2, and taken a lap around the street-racing arena with GRiD, Codemasters has announced it's now tossing its hat into the Formula One ring with F1 2010. Yeah, we kind of expected some weird capitalization, too. It'll run on Codemaster's EGO Game Technology Platform engine, so at least we know it'll have that in common with its predecessors.

This new title will release on the PS3, Xbox 360 and PC this September, the press release states. F1 2010 will be the official game of the 2010 FIA Formula One World Championship, containing "all of the official teams, drivers and circuits from the coming season." There will be a career mode, along with championship, grand prix and time trial modes to keep you busy putting rubber to asphalt.

Look for F1 2010 this September on Games For Windows Live, Xbox 360 and PS3.

[Via Big Download]

JoystiqCodemasters hits the track this September with F1 2010 for PC, Xbox 360 & PS3 originally appeared on Joystiq on Wed, 10 Mar 2010 15:40:00 EST. Please see our terms for use of feeds.

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Windows Phone 7 Achievements to feature up to 200 Gamerscore points per game
We just got our hands on the Windows Phone 7 during an interview at GDC, and given our unnatural obsession with bolstering our online notoriety, the most prevalent question in our mind was: just how many Gamerscore points can we crank outta this thing? The answer: A beefy 200 Gamerscore points per game, which will be added to your total Gamerscore, as displayed on your Xbox Live Gamertag profile.

We'll be writing up our impressions of the platform, as well as our interview with its creators, later today. For now, rest assured knowing that when you unlock an Achievement in a Windows Phone 7 game, it totally makes that satisfying "bloop-bloop" noise.

JoystiqWindows Phone 7 Achievements to feature up to 200 Gamerscore points per game originally appeared on Joystiq on Wed, 10 Mar 2010 15:10:00 EST. Please see our terms for use of feeds.

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Eminem & Jay-Z all mixed up in new DJ Hero DLC pack

Scr-scr-scratched through all of DJ Hero's tracks? Activision has announced a new DLC mix pack featuring Renegade Edition headliners Eminem and Jay-Z. The collection is scheduled to drop on Xbox Live, PSN and Wii this month and includes:
  • "Shake That" by Eminem mixed with "Show Me What You Got" by Jay-Z
  • "Without Me" by Eminem mixed with "Encore" by Jay-Z
  • "Can I Get A..." by Jay-Z mixed with "Lose Yourself" by Eminem
The new tracks will be available on March 18 on Xbox Live for 640 ($8) and March 25 on PSN for $7.99. The tracks will not be sold separately for Xbox 360 or PS3. Each track, however, will be available for the Wii version on March 25 as a downloadable single for 300 Wii Points ($3); $9 for all three.

JoystiqEminem & Jay-Z all mixed up in new DJ Hero DLC pack originally appeared on Joystiq on Wed, 10 Mar 2010 15:00:00 EST. Please see our terms for use of feeds.

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Lara Croft and the Guardian of Light launching this summer for $15

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It may not have "Tomb Raider" in the title, but Lara Croft and the Guardian of Light -- scheduled to launch on Xbox Live Arcade, PlayStation Network and PC this summer -- will mark the leading lady's return to a crumbling underworld and its unreasonably hostile caretakers. And while the game's aesthetics are unmistakably consistent with previous games, its unique format draws inspiration from a wider range of sources, including last year's polished XBLA hit, Shadow Complex.

Like Shadow Complex, the game will launch for $15, offering approximately six hours of two-player co-operative action and puzzle-solving (though your pace may vary). According to developer Crystal Dynamics, Lara Croft & The Guardian of Light will be cognizant of the bar set by other high-production games in the download space, while offering a unique interpretation of the well-established Tomb Raider franchise.

Catch Joystiq's impressions of the game and an interview with Crystal Dynamics later this week.

JoystiqLara Croft and the Guardian of Light launching this summer for $15 originally appeared on Joystiq on Wed, 10 Mar 2010 14:40:00 EST. Please see our terms for use of feeds.

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Capy porting Clash of Heroes to PSN and XBLA
If, for some reason, you didn't purchase and love Might and Magic: Clash of Heroes on DS -- or even if you did -- you'll have the opportunity to buy the puzzle RPG on two new systems this year, in glorious hand-drawn HD. Capybara Games has revealed a new PSN/XBLA version of Clash of Heroes, with totally redrawn graphics that eschew the 16-bit look of the DS original for more realistic proportions and a generally sharper look.

In addition, new equippable artifacts are being added, and the existing ones tweaked, to improve balance in multiplayer. Even better, you'll now be able to go back and replay segments of the game after completing them. Capy expects to release Clash of Heroes in late summer.

[Via GameSetWatch]

JoystiqCapy porting Clash of Heroes to PSN and XBLA originally appeared on Joystiq on Wed, 10 Mar 2010 14:20:00 EST. Please see our terms for use of feeds.

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Resident Evil 5 DLC available at a discount in 'Untold Stories Bundle'
Confused about exactly which costumes you'd get from a Resident Evil 5 costume pack? Buy them all! And buy both DLC episodes while you're at it. Capcom just announced that it's bundling the two costume packs, as well as both the "Lost in Nightmares" and "Desperate Escape" episodes together as a single "Untold Stories Bundle."

It'll be available today on Xbox Live for 960 ($12) and tomorrow on PlayStation Network for $12.50. Individually, all that content would add up to $14, and would require up to four tedious menu navigations. Either way, it's still cheaper than buying the Gold Edition disc.

JoystiqResident Evil 5 DLC available at a discount in 'Untold Stories Bundle' originally appeared on Joystiq on Wed, 10 Mar 2010 13:00:00 EST. Please see our terms for use of feeds.

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X3F TV -- XBLA in Brief: Scrap Metal

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Your usual host is off gallivanting around San Francisco at GDC right now, so you'll have to make do with me for the latest XBLA in Brief episode. Today, we take a look at Scrap Metal, a title that instantly recalls the simple fun of the SNES classic Rock N' Roll Racing.

With a hefty price tag of 1200 ($15), Scrap Metal better have a lot to offer, right? Well, there's variety, there's some tight gameplay and there's certainly lots of rocking, rolling and racing. In short: it's not a bad game at all! Check it out for yourself in the video above.

Shortcut: Download the trial version of Scrap Metal [via Xbox.com]

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Joystiq XboxX3F TV -- XBLA in Brief: Scrap Metal originally appeared on Joystiq Xbox on Wed, 10 Mar 2010 12:15:00 EST. Please see our terms for use of feeds.

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Metareview: Final Fantasy XIII
Sweet Shiva, the Final Fantasy XIII reviews are all over the place. What has been clear over the past couple years is that the Japanese RPG has been going through some seriously violent flux. The genre is trying to find a new path, and even as Japanese developers seem to search for a balance that'll please several markets, they're freaking out western reviewers and audiences, who have a certain expectation going into these games -- a fault of fans, as much as decades of ingrained convention by those developers.

The new JRPGs aren't necessarily great games. They certainly break conventions of what a JRPG is, so how to review them? Along comes Final Fantasy XIII, another risk taker, but this time by the genre's big kahuna -- at least, it is in the west. We've weighed in with our review; let's see what other outlets think:
  • Game Informer (93/100): "For years, gamers have had visions of this title as an industry-transforming epiphany, but no game could possibly live up to such astronomical expectations. That's no reason to lose faith; though reality doesn't match the myth, Final Fantasy XIII is a phenomenal RPG destined to be remembered as a technical milestone for the series."
  • Eurogamer (80/100): "Palatable is very much the word for Final Fantasy XIII. The Final Fantasy series, with its lengthy cinematics, stubborn style and carefully prescribed limitations, can never hope to please everyone. So it's strange to see it try, and no surprise that the result is not a total success."
  • VideoGamer (70/100): "You have to hand it to Square Enix for trying to move things forward - better that than yet another rehash of the tried and tested Final Fantasy formula ... But it does so along a path so narrow and straight that you long for the days of old. When Vanille is knocked out in battle, she sometimes says: 'What went wrong' It's a question we find ourselves wondering as well."
  • Edge: (50/100): "FFXIII takes brave risks with the series' foundations, but they ultimately create trembling fractures throughout the entire edifice, that robust battle system unable to support the weight of an entire world. Final Fantasy games are always an investment. This time, the returns are questionable."

JoystiqMetareview: Final Fantasy XIII originally appeared on Joystiq on Wed, 10 Mar 2010 12:00:00 EST. Please see our terms for use of feeds.

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Final Fantasy XIII ships 5 million copies
In a Japanese press release, Square Enix has announced that Final Fantasy XIII has shipped 5 million copies worldwide. Surprisingly, 3 million of those copies were shipped outside of Japan. Of course, Square Enix isn't saying how many of those copies have been sold, so bear that in mind when marveling over these impressive numbers.

These 5 million XIIIs, according to the release, bring the total number of shipped games in the Final Fantasy series up to 96 million. How many of those were ports or remakes of the first Final Fantasy, we wonder?

JoystiqFinal Fantasy XIII ships 5 million copies originally appeared on Joystiq on Wed, 10 Mar 2010 09:27:00 EST. Please see our terms for use of feeds.

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Interview: Mafia II producer Denby Grace
Three delays later, Mafia II looks like it's finally (finally!) getting ready to launch. It's been a long journey, and we spoke with 2K senior producer Denby Grace during GDC about the development time and what we can expect from the ambitious crime saga:

We've been waiting a very long time for this game haven't we?

Denby Grace, senior producer: The reason for the delay is polish. You'll see the game looks great as you play today. It's just not quite perfect, which is what we at 2K generally strive for. It's what we want to be known for, the quality of our games. Just having come so long, it would be foolish to release it too early.

Are there any specific reasons for the delay? What needed to be polished?

Technically there are a few things: the framerate isn't quite on the money yet. It's just the whole experience. One of the things we're spending a lot of time doing is focus testing. We're testing about twenty people a week. And it's getting that difficulty curve right. We want it to be hard, but we don't want it to be impossible like Mafia I. I don't know if you played the first game, but there was one mission when we shipped the game. Literally everyone failed until we released a patch. So we're really, really conscious about delivering a really balanced, proper difficulty curve. And then it's just bugs. It's an open world: ten square miles, fifty vehicles, a hundred environments. There were quite a lot of bugs in it!

Continue reading Interview: Mafia II producer Denby Grace

JoystiqInterview: Mafia II producer Denby Grace originally appeared on Joystiq on Wed, 10 Mar 2010 03:00:00 EST. Please see our terms for use of feeds.

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Hands-on: Mafia II
It seems like almost a year ago that I first saw Mafia II. That's probably because it was almost a year ago that 2K Czech (formerly Illusion Softworks) demoed live gameplay from the title (which had been announced nearly a year and a half before that.) Today, it was time to finally get my hands dirty as a virtual wiseguy, but first I had to put some clothes on.

In all seriousness, protagonist (I guess he's that, right?) Vito Scaletta had just woken up after a pretty wild night (judging by the various undergarments strewn around his bachelor pad) when my demo kicked off, so I of course jogged around turning on faucets and flicking light switches before actually doing what the game was instructing me to do: Get dressed. Leaving Vito's apartment, I stepped out into a world as pitch-perfect in its depiction of the 1950s -- the cars, the clothing, the architecture, the music -- as I can imagine. So what if the car that I hopped into and the place I was driving around -- Empire City -- never existed in any real era?

I spent the first few minutes of the demo causing all sorts of mayhem. Heck, the very first thing I did was get into a fender bender (putting it mildly) from which I fled, only to learn that the punishment for a hit-and-run in the '50s was, evidently, only a few dollar fine. But my trouble with the fuzz didn't end there.

Continue reading Hands-on: Mafia II

JoystiqHands-on: Mafia II originally appeared on Joystiq on Wed, 10 Mar 2010 03:00:00 EST. Please see our terms for use of feeds.

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Former Baltimore mayor's telltale Xbox 360 now on eBay
Here's a bit of backstory for those of you who don't follow the hot Baltimore news scoops: Sheila Dixon, once mayor of Baltimore, became the former mayor Baltimore after being indicted for embezzlement earlier this year. One of the main pieces of evidence in her trial was an Xbox 360 prosecutors claimed she purchased with gift cards given to her by local developers, which were supposed to be given to various charities.

The telltale 360 recently appeared in an eBay listing, attracting a number of prospective buyers hoping to get their hands on the game console/slice of Baltimore history. If you're interested in owning a device which is capable of single-handedly ending someone's mayoral career, the auction is still running. Its price is significantly higher than a standard console, but you've got to pay a premium for all that history.

[Via Baltimore Sun]

JoystiqFormer Baltimore mayor's telltale Xbox 360 now on eBay originally appeared on Joystiq on Wed, 10 Mar 2010 01:00:00 EST. Please see our terms for use of feeds.

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Impressions: True Crime

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After a five-year hiatus, free-roaming felony franchise True Crime is set to return (sans subtitle) in Fall 2010. United Front, which is also working on the upcoming ModNation Racers and houses veterans from games such as Bully, Prototype and Scarface, is developing the new entry for PlayStation 3 and Xbox 360. Lead producer Jeff O'Connell describes it as a "more serious" reboot -- and a story that's more closely modeled after cop films. "It's an opportunity to be an innately good guy," he said of the undercover, under-pressure role you'll assume. "That's good drama."

Inspired by films like "The Departed" (see: "Infernal Affairs"), True Crime follows undercover lawman Wei Shen as he infiltrates the triad, slow-mo kicks enemies in the chin, and completes objectives across the game's new city playground. "Is it an accurate representation of Hong Kong?" O'Connell asked. "It's not." Despite referencing over 27,000 photographs, the city has been "tuned for gameplay," eschewing a realistic, street-for-street recreation in favor of a more cinematic and moody Hong Kong.

Continue reading Impressions: True Crime

JoystiqImpressions: True Crime originally appeared on Joystiq on Wed, 10 Mar 2010 00:01:00 EST. Please see our terms for use of feeds.

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RUSE date a trick after all, release moved to June 8
R.U.S.E. is quite a crafty game. It turns out that the recently revealed June 3 release date was nothing but a smoke screen for the real date. The fully legitimate, actual release date is June 8. The game's PC beta began today and, according to Big Download, Ubisoft also announced the change in launch schedule. Normally, this kind of thing would be upsetting but, given the title, it just seems appropriate.

The beta, incidentally, is available now to all Steam users. It allows both single-player and multiplayer action with six different factions on seven multiplayer maps.

JoystiqRUSE date a trick after all, release moved to June 8 originally appeared on Joystiq on Tue, 09 Mar 2010 23:30:00 EST. Please see our terms for use of feeds.

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PSA: Portal guns are for trained professionals only
You know, we always thought GLaDOS ran the Portal simulation just so she could discover the true value of friendship, but it may really have been in the name of public service. In the video after the break -- created by Freddie Wong, who you probably recognize from his ridiculous (and hilarious) Guitar Hero video -- we get a glimpse at the likely ramifications of improper Portal gun training and how a few apathetic "friends" can ruin one of the most exciting experiences ever. And here, all this time, we thought GLaDOS was the bad guy!

Note: For those of you who spot that weird frame at the end of the video -- yep, with all that gibberish -- don't bother to decipher it. It's apparently just another gag from Freddie and "friends." Yuk-yuk-yuk.

Continue reading PSA: Portal guns are for trained professionals only

JoystiqPSA: Portal guns are for trained professionals only originally appeared on Joystiq on Tue, 09 Mar 2010 23:00:00 EST. Please see our terms for use of feeds.

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Final, glistening Super Street Fighter IV character revealed
Capcom has revealed the final new character for Super Street Fighter IV, and he's ... well, he's a giant dude covered in oil. Like, Hakan actually oils himself up before each round. This has the aesthetic effect of being extraordinarily off-putting, and the functional effect of allowing him to slide across the stage as if it were the Crocodile Mile. And since he's a grappling-type character, you get these really great squishing noises whenever he grabs another character.

See Hakan in action after the break, courtesy of IGN, and just try to imagine the design process behind this guy. Suddenly a green guy who can generate electricity sounds pretty low-key.

[Via PS3Attitude, thanks, Vallanthaz!]

Continue reading Final, glistening Super Street Fighter IV character revealed

JoystiqFinal, glistening Super Street Fighter IV character revealed originally appeared on Joystiq on Tue, 09 Mar 2010 22:10:00 EST. Please see our terms for use of feeds.

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Hands-on: The Path of Go (XBLA)
Ready to frustrate yourself forever? Learn the game of Go. It's an ancient Chinese game that's over four thousand years old, and games can last up to 16 hours in tournaments. Sounds just perfect for an adaptation into the frenetic world of video games, right?! Well, your wish is granted. The Path of Go or How We Came Up With A Proprietary Name For The Public Domain Game of Go is being developed in-house by Microsoft at the likewise excitingly named Microsoft Research Cambridge division.

We played the game briefly at GDC, and it's actually very robust. It includes a tutorial where your avatar has some faux back and forth dialogue with an ancient Go master, in which he really does teach you the game. I tried reading an old instruction manual for a set of Go I found at a thrift shop once, and was so confused by terms like "ko" and proper stone placement that I just re-thrifted the set. Now, I'm ready to take on Russell Crowe in A Beautiful Mind and kick his ass.

Additionally, the game features single player or two player both locally and through Xbox Live, multiple backgrounds, and full 3D environments where you can control the camera. There's also an actual story mode in here, where you learn the nuances of the game in "beat the situation" scenarios while heading down a path. The ... wait for it ... Path of Go.

JoystiqHands-on: The Path of Go (XBLA) originally appeared on Joystiq on Tue, 09 Mar 2010 22:00:00 EST. Please see our terms for use of feeds.

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