Respawn Entertainment, Richard Garriott to appear at QuakeCon 2010
The official schedule has been announced for this year's QuakeCon, which is taking place August 12-15 in Dallas, Texas. In addition to the usual id gallery, none other than Jason West and Vince Zampella of the
newly formed Respawn Entertainment will be in attendance.
The ousted Infinity Ward heads will sit on a panel the Friday morning of the conference called "Building Blockbusters," talking with Tim Willits and Tom Howard of id and Bethesda about how to make big games (like
the "huge summer blockbuster" they're supposedly working on). Todd Alderman, also of Respawn, will sit on a panel the previous day speaking about "The World of Design" with a few other developers.
Elsewhere in the schedule, John Carmack and Richard Garriott will hold court on Thursday evening discussing rockets and space travel, and Friday and Saturday afternoons will bring preview panels for
RAGE and
Brink. Sounds like an excellent weekend of FPS gaming -- so if you're in Dallas (or plan to be there), the event is free and open to the public.
Respawn Entertainment, Richard Garriott to appear at QuakeCon 2010 originally appeared on Joystiq on Fri, 30 Jul 2010 20:30:00 EST. Please see our terms for use of feeds.
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Splatterhouse producer talks blood, guts and paying homage
Controversy is not new to games, but few tend to attract it as eagerly as the upcoming
Splatterhouse remake. Following our
E3 preview of the game, we were unsure if Namco Bandai's effort would be little more than fodder for your local news looking to stir up viewers. I chatted with producer Dan Tovar at Comic-Con last week to find out if there's more to
Splatterhouse than blood, guts and a sensational headline.
"I was a huge fan of
Splatterhouse since as far back as I could remember," Tovar told me. "Played the crap out of all three of the original games back in the '80s and '90s, and so when I came to Namco years ago, they were looking for concepts to get going in the next couple of years. I asked them, 'Are we going to be able to do old properties?' and they said yes.
Splatterhouse was on the top of my list, so we just went to work trying to get a concept together, and it just snowballed from there."
Continue reading Splatterhouse producer talks blood, guts and paying homage
Splatterhouse producer talks blood, guts and paying homage originally appeared on Joystiq on Fri, 30 Jul 2010 20:00:00 EST. Please see our terms for use of feeds.
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Medal of Honor beta ending tomorrow on PS3 and PC, August 9 on 360
All good things must come to an end, friends, but -- wait a second, is
war really a good thing? We guess not. In that case --
hey, great news! The virtual streets of Kabul are about to become a great deal more peaceful, as the
Medal of Honor beta is slated to
come to an abrupt stop tomorrow on PS3 and PC, and August 9 on Xbox 360.
We know you're sad, but think about all the good you've done, figuring out all the things that were wrong with the game's online multiplayer component before it came out. Think about all the grief you saved your future self -- and, for that matter, our future self! We owe you a great debt of gratitude. Or rather, we will.
In the future.
Medal of Honor beta ending tomorrow on PS3 and PC, August 9 on 360 originally appeared on Joystiq on Fri, 30 Jul 2010 19:30:00 EST. Please see our terms for use of feeds.
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Naruto Ultimate Ninja Storm 2 demo now available on Japanese PSN
Do you want to play some
Naruto Shippuden: Ultimate Ninja Storm 2 before it comes out later this year? If you're a hardcore enough Naruto fan, you'll want to navigate the Japanese PlayStation Store to find the demo (under New Releases). If your kanji isn't up to snuff, don't worry.
PSN Stores has recorded a video of the demo that you can watch after the break.
Continue reading Naruto Ultimate Ninja Storm 2 demo now available on Japanese PSN
Naruto Ultimate Ninja Storm 2 demo now available on Japanese PSN originally appeared on Joystiq on Fri, 30 Jul 2010 19:00:00 EST. Please see our terms for use of feeds.
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Halo: Reach in-game 'flair' awaits some owners of Halo for PC
Bungie has something special in store for
Halo fans that have been with the series since the beginning -- on PC, at least. The developer has revealed
on its official forums that those who purchased the PC version of
Halo: Combat Evolved and activated their CD key before May 26, 2010 will receive "a small visual flair" in
Halo: Reach. (Flair, no matter how small, is very important to
some people.)
Why that date? Bungie is going to pour over a list of keys activated (by joining a multiplayer game) before then in an effort to ensure that only valid ones -- i.e., those not produced using a key generator -- are rewarded. As for the reward, Bungie is assuring its community that it is "
not armor or anything in the Armory," so no one is "missing out on something like Recon or Flames, it's just a little indication that people have been part of a certain Halo community for a while."
Given the cut-off date, the keys from any copies of the game that may be on shelves right now aren't eligible. Owners of the original Halo for the Xbox are out of luck, too, as Bungie says, "we have no way of telling if you've played the Xbox version." The exact nature of this especially exclusive tip of the hat to old-school franchise fans will be revealed on Bungie.net "a couple of weeks before Reach launches" on September 14.
Halo: Reach in-game 'flair' awaits some owners of Halo for PC originally appeared on Joystiq on Fri, 30 Jul 2010 18:31:00 EST. Please see our terms for use of feeds.
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Insomniac to announce new game before PAX, demo it there
In the latest
Insomniac Games newsletter, the company hints that it will be releasing news about a brand new title in the coming weeks, specifically for the PlayStation 3, ruling out its
multi-platform project with EA. "Sometime between now and the Penny-Arcade Expo over Labor Day weekend," says the newsletter, the Burbank-based studio will pull the curtain off of the project. And during
PAX 2010 there will be a panel in the Serpent Theater on September 4 at 6:30 p.m., moderated by G4's Adam Sessler, that will see Insomniac "discuss (and demo!) our upcoming PlayStation 3 project."
So we can all agree that it's
Resistance 3, right?
Insomniac to announce new game before PAX, demo it there originally appeared on Joystiq on Fri, 30 Jul 2010 18:04:00 EST. Please see our terms for use of feeds.
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Medal of Honor LE tied up with Battlefield 3 beta invite
EA announced today that, in addition to some generally underwhelming digital goodies like
early access to shotguns, the
Medal of Honor Limited Edition will come with an invitation to the
Battlefield 3 beta, being developed by
MoH's multiplayer team at DICE. As for when to expect that beta to begin, an EA representative tells Joystiq that the company has "no further details" and that it'll start "within 12 month of
Medal of Honor's release."
Check out our
multiple previews on
Medal of Honor to find out what your Tier 1 self is in for when the game begins its retail assault on
October 12.
Medal of Honor LE tied up with Battlefield 3 beta invite originally appeared on Joystiq on Fri, 30 Jul 2010 17:40:00 EST. Please see our terms for use of feeds.
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Virtual-On Force dashes to Japan in December, collector's edition announced
To love the
Virtual-On series -- like really
love it -- is to have some
fantastically deep pockets. Sega has
announced (via
Siliconera) that 4-on-4 robot battle fest
Virtual-On Force will arrive in Japan on December 22. While a
casual player might plunk down the standard ¥6,090 ($70) for the regular edition, the true fan would undoubtedly fork over ¥10,290 ($119) for the collector's edition. The
Virtual-On Force "Memorial Box" comes packed with the game, a six-disc soundtrack and
Virtual-On Chronicle 15, a booklet that explores the 15-year history behind the bot-blasting series.
Of course, to be that true fan, you would have already pre-ordered your
$350 twin-stick controller from Hori. Hmm? You say you haven't ordered the collector's edition
or the massive controller? And you call yourself a "fan."
Virtual-On Force dashes to Japan in December, collector's edition announced originally appeared on Joystiq on Fri, 30 Jul 2010 17:20:00 EST. Please see our terms for use of feeds.
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inFamous 2 Comic-Con panel acknowledges Cole's fear of fences
Sucker Punch Productions'
Comic-Con 2010 panel offered a fairly comprehensive look at the past, present and future of the
inFamous franchise, discussing a variety of topics ranging from protagonist Cole McGrath's creative origins to the inspirations behind his new crimefighting venue, New Marais. Of course, the biggest revelation came at the end of the panel, when the development team was forced to address Cole's biggest
oft-criticized weakness: his selective inability to climb chain link fences.
Will our hero be able to conquer these sinister, interwoven palisades in the upcoming sequel? Answers await in
PlayStation.Blog's video wrapup of the panel, posted just after the jump.
Continue reading inFamous 2 Comic-Con panel acknowledges Cole's fear of fences
inFamous 2 Comic-Con panel acknowledges Cole's fear of fences originally appeared on Joystiq on Fri, 30 Jul 2010 17:00:00 EST. Please see our terms for use of feeds.
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LittleBigPlanet's Sackboy gets stuck in Limbo
Can't be bothered to pony up the $15 entry fee for
Limbo? Don't fret,
miser -- just check out PSN user bra2008's take on the Summer of Arcade title in the PS3 platformer platform,
LittleBigPlanet. As seen in the video below, the level does a nice job of capturing the aesthetic of its inspiration.
Continue reading LittleBigPlanet's Sackboy gets stuck in Limbo
LittleBigPlanet's Sackboy gets stuck in Limbo originally appeared on Joystiq on Fri, 30 Jul 2010 16:40:00 EST. Please see our terms for use of feeds.
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Dragon's Lair Trilogy for Wii: one step closer to porting Dragon's Lair to everything
Hey,
Mad Dog McCree: Gunslinger Pack, there's a new sheriff in town -- the "town" in this case being the set of "Collections of Three Laserdisc Games on Wii." Digital Leisure and publisher Destineer are partnering to release Dragon's Lair Trilogy on Wii this fall.
Despite the name, the "Trilogy" is only two-thirds
Dragon's Lair: in addition to
Dragon's Lair and
Dragon's Lair 2: Time Warp, the disc will include
Space Ace. And for those of you who want to watch the remastered animation, but who
firmly insist that these aren't video games, you can remove any vestige of interactivity and just enjoy the games in "Watch Mode."
The collection will retail for $30, which is relatively good news for
this guy.
Dragon's Lair Trilogy for Wii: one step closer to porting Dragon's Lair to everything originally appeared on Joystiq on Fri, 30 Jul 2010 16:20:00 EST. Please see our terms for use of feeds.
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Valve offering parts of its Mac graphics code to Steamworks devs
Valve has singlehandedly reinvigorated the Mac gaming world by making its Steam content delivery service
compatible with the Mac. It has been steadily populating the service with Mac-friendly versions of its mega-popular games; however, apparently that isn't enough. Now Valve is going to help
other developers make Mac games, by releasing elements of its graphics code.
Business development director Jason Holtman told GamesIndustry.biz that Valve will release some code to developers signed on with the company's Steamworks infrastructure, in order to expedite the development of Mac games (and thus speed up the population of Steam). "So our Steamworks partners will have access to some of the hard work that we do to get our games up on Mac," Holtman said, "and they'll be able to incorporate that into their games -- and our hope is it gets them there faster."
Holtman also provided clues as to the success of Steam's Mac edition, stating that "we're seeing between a 15 and 20 percent increase in games that have a Mac version on Steam." It turns out that Mac owners
will buy games if they're available!
Valve offering parts of its Mac graphics code to Steamworks devs originally appeared on Joystiq on Fri, 30 Jul 2010 16:00:00 EST. Please see our terms for use of feeds.
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Source: Best Buy offering $300 FF13, Splinter Cell Conviction Xbox bundles next week
On August 2, Amazon is having a
pretty sweet deal on the
Final Fantasy XIII Xbox 360 bundle, but if online retailers aren't your thing, Joystiq has just discovered from a reliable source that a new initiative at brick-and-mortar retailer Best Buy will discount both the
Final Fantasy XIII and
Splinter Cell: Conviction bundles to $299.99 permanently, starting August 1, and lasting until the retailer runs out of stock. How else did you think the retailer would clear shelf space for
the new hotness?
Each bundle comes with the titular game, two wireless controllers, a 250GB HDD and Xbox 360 console. The suggested retail price of each bundle right now is $349.99 (they both initially launched at a $399.99 price point), so this saves consumers a cool $50.
Source: Best Buy offering $300 FF13, Splinter Cell Conviction Xbox bundles next week originally appeared on Joystiq on Fri, 30 Jul 2010 15:40:00 EST. Please see our terms for use of feeds.
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Joystiq Podcast 147 - Halo: The Creek editionFiled under: Podcasts
Honestly, we don't even know what to say about this one. When we don't have many video games to talk about, we start making our own, like
Dolphin Olympics 3 and
Halo: The Creek, which is both about
Dawson's Creek and a social game, but also Halo.
The is the podcast where you either unsubscribe or emerge a changed man or woman. It's hard to predict, frankly. A big danke schoen to Alan Black whose photoshop is a big hit with the sportos, the motorheads, geeks, sluts, bloods, wastoids, dweebies and dickheads
.
Get the podcast:
[
iTunes] Subscribe to the Joystiq Podcast in iTunes
[
Zune] Subscribe to the Joystiq Podcast directly in the Zune Marketplace
[
RSS] Add the Joystiq Podcast feed to your RSS aggregator
[
MP3] Download the MP3 directly
Hosts: Justin McElroy (
@justinmcelroy), Ludwig Kietzmann (
@ludwigk) and Chris Grant (
@chrisgrant)
Music: "
Gravity (Don't Let Me Go)" by
Jon Black, "Red Eye" by Ben Kweller
For fans: Joystiq Podcast Facebook group
New to the show?: Listen to
Episode Zero
The Do It Line!: 1-(877)-JOYSTIQ
See all of this week's links after the jump.Continue reading Joystiq Podcast 147 - Halo: The Creek edition
Joystiq Podcast 147 - Halo: The Creek edition originally appeared on Joystiq on Fri, 30 Jul 2010 15:20:00 EST. Please see our terms for use of feeds.
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Red 5 Studios standing by to show team-based online shooter at PAX '10
After the fate of its Offset Engine-powered MMO was left in doubt when the
Project Offset team at Intel
left the building,
Red 5 Studios -- founded by former Blizzard crew -- has confirmed plans to show off its debut effort, a team-based online shooter, at PAX Prime in September. We knew that the developer
intended to forge ahead with its game using "highly modified" Offset Engine tech; we just didn't know until now what the nature of the title was or when we'd see it.
It would seem that the $15 million Red 5
received from China's The9 (former operator of
World of Warcraft in that territory) got the company through a
rough patch, and that its game -- intended for a worldwide market -- will finally have its day in the sun. (If the sun even comes out in Seattle, that is.)
Red 5 Studios standing by to show team-based online shooter at PAX '10 originally appeared on Joystiq on Fri, 30 Jul 2010 14:50:00 EST. Please see our terms for use of feeds.
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Metro 2033 'Ranger Pack' DLC coming to Steam and XBLM next week
THQ and 4A Games have
announced Metro 2033's minimalistic DLC, the "
Ranger Pack," will launch on Xbox Live Marketplace and Steam next Tuesday, August 3. The update will allow players to traverse the game in Ranger Mode, which "dramatically" reduces the amount of ammo you'll stumble upon but increases the damage dealt by players and enemies alike. It also adds a "Ranger Hardcore" mode, which does the same thing, but completely does away with the player's HUD, meaning you'll be able to see all those things that are killing you with unparalleled clarity.
The pack, which also adds new weapons and Achievements to the game, will arrive as a free update for Steam users -- though Xbox 360 players will have to purchase it from the Marketplace for 240 Microsoft Points ($3).
Metro 2033 'Ranger Pack' DLC coming to Steam and XBLM next week originally appeared on Joystiq on Fri, 30 Jul 2010 14:20:00 EST. Please see our terms for use of feeds.
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Sega sales up in fiscal Q1, despite Alpha Protocol's disappointing performance
Sega parent, Sega Sammy Holdings, has reported net sales of ¥91.3 billion ($1.05 billion) for its fiscal first quarter, which ended June 30. The outcome compares favorably to the ¥60.5 billion ($700 million) recorded by the company during the
same period last year -- and it's
mostly due to pachinko sales. Still, Sega's consumer products division -- the part that makes home video games -- also enjoyed increased sales, bringing in ¥20.9 billion ($241.8 million), minus ¥636 million ($7.36 million) in operating losses.
Despite the generally upward trend, Sega reported slow sales of its major Q1 titles,
Iron Man 2 and
Alpha Protocol, due to "adverse market conditions."
Iron Man 2 sold 1.12 million units across multiple platforms, while
Alpha Protocol only sneaked into about 700,000 homes.
Sega sales up in fiscal Q1, despite Alpha Protocol's disappointing performance originally appeared on Joystiq on Fri, 30 Jul 2010 13:50:00 EST. Please see our terms for use of feeds.
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Report: retailer lists 'Hardened,' 'Prestige' editions of Call of Duty: Black Ops
Last year's "Hardened" and "Prestige" editions of
Modern Warfare 2 set a precedent -- a precedent apparently being reinforced by similar "limited editions" for
Call of Duty: Black Ops, as spotted by
IGN. The listing was seen over on
Buy.com (it has since been pulled) for "Hardened" and "Prestige" editions of the forthcoming
CoD sequel for the Xbox 360 and PS3 versions, though unfortunately no details are given in the listings.
For its part, Activison told Joystiq "We haven't made any announcements to date," but we would be downright shocked if the two editions don't pop up in a press release in the coming weeks; we're only a few months out from
the game's release, after all. As for what we can expect to be packed in with the two versions -- listed at $80 and $150 (just like last year) -- we're not so sure. Perhaps an actual, working ghillie suit to combine with those
night vision goggles? We can only
dream.
Continue reading Report: retailer lists 'Hardened,' 'Prestige' editions of Call of Duty: Black Ops
Report: retailer lists 'Hardened,' 'Prestige' editions of Call of Duty: Black Ops originally appeared on Joystiq on Fri, 30 Jul 2010 13:20:00 EST. Please see our terms for use of feeds.
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DJ Tiesto joins the cast of DJ Hero 2
Well, Activision and FreeStyleGames have gone ahead and signed on some pretty big guns to craft mixes for their upcoming rhythm title,
DJ Hero 2 -- it makes sense that they'd go after the
biggest gun. We're talking about
DJ Tiesto, a man who most leading scientists in the field agree is
made of beats. Like, his physical structure is composed entirely of beats and high synth, and also glowsticks.
Don't believe us? Check out the video after the jump to see some of Tiesto's in-game work. Just don't blame us if you're reading this post at your job, and then you get fired when you start uncontrollably
full-on raving.
Continue reading DJ Tiesto joins the cast of DJ Hero 2
DJ Tiesto joins the cast of DJ Hero 2 originally appeared on Joystiq on Fri, 30 Jul 2010 12:50:00 EST. Please see our terms for use of feeds.
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Intellivision Lives! comes back from the dead this September
Virtual Play Games unearthed a collection of ancient relics, believed to have been called "Intellivision games" in their time. To allow modern audiences to examine these historical artifacts for themselves, Virtual Play has built a mobile exhibition called
Intellivision Lives!, which requires only a Nintendo DS for admission. In other words, the publisher's putting a bunch of old games on a DS cartridge and selling it this September.
The collection includes classics like
Astro Smash, Armor Battle, Night Stalker and
Shark! Shark! (a precursor of
Flow), as well as six
unreleased games, for a total of 60 titles from Mattel's console. The DS touchscreen substitutes for the Intellivision controller's number pad, with an image of each game's custom controller
overlay!
The last we heard of this project, it had been
banished from DSiWare. It'll finally be out (as a cartridge-based game) this September, and we'll get a chance to play ... these games that have been out since 1982.
Intellivision Lives! comes back from the dead this September originally appeared on Joystiq on Fri, 30 Jul 2010 12:00:00 EST. Please see our terms for use of feeds.
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Please publish Fractured Soul on DS
This message is for the many Joystiq readers who are also in charge of business development at game publishing companies -- or for those few impulsive,
wealthy Joystiq readers eager to start a new business venture at the drop of a hat.
You see, there's this DS game
Fractured Soul. It takes the "two worlds on two screens" concept (as seen in titles like
Reflection and
Chronos Twins) and makes a fast-paced arcade experience out of it, with the player shifting back and forth at high speed in both platforming and shmup levels. Unfortunately, we can't play it,
because developer
Endgame Studios needs a publisher. N3V Games has already
signed on for Australia, so that leaves ... everywhere else in the world.
That's where
you come in. Watch the trailer after the break and give it some thought.
Continue reading Please publish Fractured Soul on DS
Please publish Fractured Soul on DS originally appeared on Joystiq on Fri, 30 Jul 2010 11:33:00 EST. Please see our terms for use of feeds.
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Curve Studios 'focusing only on' PS3 version of Explodemon
Yesterday, Curve Studios
announced a Q4 2010 launch window for the PSN version of its retro-inspired blow-em-up platformer,
Explodemon, though the WiiWare, PSP and PC versions were not mentioned. We contacted the developer about these omissions, and PR Manager Ed Fear confirmed our suspicions, explaining, "For the moment, we're focusing only on the PS3 version."
Fear added, "We're a small(ish) company, so it doesn't make sense for us to split our limited resources between several different versions, especially given that there'd be quite major graphical differences for the Wii/PSP editions. So, in order to really make
Explodemon shine, we're putting all of our efforts into the PS3 version." Fear did note that the studio still wants to see the game on as many platforms as possible, though Curve will have to "seriously evaluate other targets once we've shipped the PS3 version."
Curve Studios 'focusing only on' PS3 version of Explodemon originally appeared on Joystiq on Fri, 30 Jul 2010 11:05:00 EST. Please see our terms for use of feeds.
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Rock Band Weekly: Blondie, Decemberists and many more
There will be no track packs in next week's
Rock Band DLC update. Instead, eight individual songs will be released, demonstrating a wide array of artists. Several bands will even be making their
Rock Band debuts, including The Decemberists and dc Talk.
It's an eclectic group of singles on deck -- check out the full details after the break.
Continue reading Rock Band Weekly: Blondie, Decemberists and many more
Rock Band Weekly: Blondie, Decemberists and many more originally appeared on Joystiq on Fri, 30 Jul 2010 10:40:00 EST. Please see our terms for use of feeds.
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Richard Garriott wins $28 million in NCsoft suit
Spacefaring game designer
Richard Garriott has been awarded $28 million in his lawsuit against former employer NCsoft. The
Austin American-Statesman reports that Garriott was seeking $47 million -- a much higher figure than
earlier reports -- to cover the losses he incurred after being forced to quickly sell his stock in the company at a low point in the market following his termination. He was apparently in quarantine after his $20 million
trip into space when NCsoft dropped the banhammer on him. Garriott's agreement with
NCsoft was that he would have 10 years to sell his stock if he were ever fired, and NCsoft argued unsuccessfully that he left the company voluntarily.
Garriott said he was "extremely pleased with the jury's decision" in a statement released to the Statesman. Meanwhile, an NCsoft lawyer confirmed that the company is still "considering all options for next steps in the legal process." It might be best to just move on at this point -- you know, start over with a
tabula rasa.
Richard Garriott wins $28 million in NCsoft suit originally appeared on Joystiq on Fri, 30 Jul 2010 10:20:00 EST. Please see our terms for use of feeds.
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For the last time: RUSE to deploy Sept. 7
We understand your apprehension when it comes to trusting in a launch date for
RUSE, Ubisoft's oft-delayed WWII-based RTS. While befitting of the game's title, the publisher's habit of announcing a release date and then (surprise!) changing it --
numerous times over the course of the year -- has grown from a bothersome trick to
just plain mean. When Ubisoft's
Aymeric Evennou recently tweeted that the date was now set for September 7 (September 9 in Europe; and September 10 in the UK), we couldn't help but feel we were being set up again.
However, Ubisoft has independently confirmed with Joystiq that
Evennou's posted release dates were accurate and that RUSE will launch in the US on September 7 across PC, PS3 and Xbox 360. (We should note that this confirmation came without a pinky swear.)
For the last time: RUSE to deploy Sept. 7 originally appeared on Joystiq on Fri, 30 Jul 2010 09:50:00 EST. Please see our terms for use of feeds.
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Mario musical Super Claudio Bros. jumps on DC
Brothers Claudio and Luis may not dress like you've always known the Marios to dress, they may operate in the Eggplant rather than Mushroom Kingdom, and they may battle a giant, evil platypus named Bruiser, but make no mistake:
Super Claudio Bros. is a musical about the life and times of Mario. But the real shock to me, reviewers and attendees alike? It's
really good, even if you didn't grow up with a controller in your hand.
Continue reading Mario musical Super Claudio Bros. jumps on DC
Mario musical Super Claudio Bros. jumps on DC originally appeared on Joystiq on Fri, 30 Jul 2010 09:00:00 EST. Please see our terms for use of feeds.
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Van Gogh, Caravaggio paintings reproduced in Art Academy
An expanded retail version of Nintendo's DSiWare
Art Academy art trainer and creator is being released in Europe next week. To mark the occasion, Nintendo Spain has produced
a series of four videos showing famous works being reproduced on a DSi XL. Watch them all after the break.
Continue reading Van Gogh, Caravaggio paintings reproduced in Art Academy
Van Gogh, Caravaggio paintings reproduced in Art Academy originally appeared on Joystiq on Fri, 30 Jul 2010 05:00:00 EST. Please see our terms for use of feeds.
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World of Warcraft currency becomes real-world coins
We can easily wrap our minds around the hobby of coin collection -- after all, coins
are pretty awesome, and at the end of the day, you're really just spending money on money, making it a relatively low-cost endeavor. However, DC Direct's recently pressed
World of Warcraft-themed currency -- which comes in a set of one bronze, silver and gold coin, each featuring a faction leader and major city from the MMO on both sides -- is a bit beyond our understanding.
According to
G4, these three coins were on sale at Comic-Con for $69.99, though their real-life spendability is negligible at best. Heck, even if you wanted to use them to purchase your Artisan Riding skill and mount, you'd have to shell out well over $350,000 in order to do so. Then again, those things ... aren't real. But these coins are! And, as we've said, coins are
awesome. We're so conflicted!
World of Warcraft currency becomes real-world coins originally appeared on Joystiq on Fri, 30 Jul 2010 03:00:00 EST. Please see our terms for use of feeds.
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StarCraft + LEGO = this video
Considering a
LEGO StarCraft video game would require some mind-bending collaboration (or buyout) between
WBIE and
Activision-Blizzard, we'll just have to experience the fantasy through some stop-motion animation.
Created by
Kooberz Studios, the animation uses audio from the original
StarCraft over some brick-elated visuals. The four and a half minute clip has everything the RTS series is known for: SCV resource collection, base-building, fog of war and a zerg rush by the Protoss that ends the whole thing before your tea even has time to steep. Check it out after the break.
Continue reading StarCraft + LEGO = this video
StarCraft + LEGO = this video originally appeared on Joystiq on Fri, 30 Jul 2010 02:00:00 EST. Please see our terms for use of feeds.
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Original Shining Force now available on App Store
Sega hasn't found a whole lot of luck porting its classic titles to the iPhone and iPod Touch, largely due to the twitchy nature of games like
Sonic the Hedgehog and the totally non-twitchy nature of the devices' virtual controllers. However, that might not be too huge a problem for the latest Genesis game on the App Store: the classic strategy-RPG
Shining Force.
The game is currently available on the App Store in North America for $2.99, and doesn't require any split-second spin dashes or evasive maneuvers, meaning you
might be able to play it on a glassy, buttonless surface. That's as good a selling point as any, we suppose.
Download: Shining Force for iPhone and iPod Touch ($2.99)
Original Shining Force now available on App Store originally appeared on Joystiq on Fri, 30 Jul 2010 01:00:00 EST. Please see our terms for use of feeds.
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Monday Night Combat's Assassin will stab you in the back, slap you around a little
Don't sleep on
Monday Night Combat's Assassin character -- aside from being incredibly quick and deadly, she has the unique ability to cloak herself, giving her ample opportunity to plant pointy things in your soft, flabby back. Sure, maybe if you worked out you'd have a tougher back, but we both knew when you bought that gym membership you'd never go. Now you see where you're at?
You may not be able to change the stabability of your back, but you can know your enemy and, remember,
knowing is half the battle. So put some wrinkles in that noggin of yours and head past the break to watch the Assassin in action. Then maybe check with some doctors about undergoing a full-on stainless steel backiotomy, if you've got the cash -- your back is home to, like, 30 different vital organs. We read that somewhere once.
Monday Night Combat will be available on Xbox Live Arcade on August 11 for 1200 Microsoft Points ($15).
Continue reading Monday Night Combat's Assassin will stab you in the back, slap you around a little
Monday Night Combat's Assassin will stab you in the back, slap you around a little originally appeared on Joystiq on Fri, 30 Jul 2010 00:00:00 EST. Please see our terms for use of feeds.
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Ron Gilbert digs iPhone, hopes DeathSpank inspires other devs
GamerBytes
has a nice long interview with
DeathSpank creator Ron Gilbert, and while he waxes philosophical on all sorts of stuff found in the excellent XBLA/PSN hack-'n-slash title, he says he's not sure what he plans to do next. But iPhone gaming has grabbed his attention for the moment: "iPhone games are very interesting to me right now. I play a lot of them, and they're neat because then you can do two- or three-people teams to make those things," he says.
Making
DeathSpank was tougher than expected, according to Gilbert -- he started out wanting to make
Monkey Island meets
Diablo, but the
Diablo half of the game was more difficult to balance than he'd thought it would be. Not only did he have to balance weapons and combat, but he had to deal with DeathSpank's own character attributes. A class system was originally planned, but Gilbert wanted to play his character (which originally came from
a Flash cartoon series), not yours, so the team eventually went with the "Hero Cards" system.
Gilbert also says he hopes that
DeathSpank influences the downloadable market -- rather than simply house reissues of older games or big budget titles, he hopes that downloadable game platforms can be a place for originality, and that "we can get some really good, interesting games in the download space." We'll hack and slash to that!
Ron Gilbert digs iPhone, hopes DeathSpank inspires other devs originally appeared on Joystiq on Thu, 29 Jul 2010 23:00:00 EST. Please see our terms for use of feeds.
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Metroid: Other M's cutscenes compiled into two-hour movie in 'theater mode'
Do you feel like living through a full-fledged
Metroid experience, but can't be bothered to do all that item-hunting? No, you couldn't care less about those stray E-Tanks and absent missile expansions -- you care about the deep, rich lore of Samus' Zebesian struggle.
Metroid: Other M will contain a menu option suited to your bizarre desires: Theater mode, which compiles the game's cutscenes into a streamlined, two-hour, non-interactive story.
The series' godfather, Yoshio Sakamoto,
explained to 1UP that the mode, which unlocks after completing the game, would allow returning players to soak in all the dialogue and events of the story without having to replay the whole thing over again. Why, that sounds a heck of a lot like the full-length
Shenmue movie which accompanied the game's sequel. Only -- and this is just a wild assumption, mind you -- we think
Metroid: Other M: The Movie will have way, way
fewer sailors.
Metroid: Other M's cutscenes compiled into two-hour movie in 'theater mode' originally appeared on Joystiq on Thu, 29 Jul 2010 22:00:00 EST. Please see our terms for use of feeds.
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HAWX 2 recruits your friends for multiplayer dogfights
The competitive multiplayer of the first
Tom Clancy's HAWX game was limited to a single deathmatch-type experience. In
Tom Clancy's HAWX 2: HAWX HARDER, there will be a full-on multiplayer mode in addition to the four-player co-op capabilities of the campaign, survival, free-flight and arcade modes, providing players with the opportunity to play the Iceman to their friend's Maverick through local and online multiplayer.
Eurogamer has the goods on the new feature, which will see up to eight players take to the virtual skies for six different mission types in any of the game's 32 selectable planes -- play won't be limited to just your usual deathmatch variant this time around. Sadly, Ubisoft wasn't
showing anything beyond team deathmatch, so there's little else to report. In the meanwhile, we suggest you gather some buds and
kill time like real pilots.
HAWX 2 flies the unfriendly skies on September 7 in the US.
HAWX 2 recruits your friends for multiplayer dogfights originally appeared on Joystiq on Thu, 29 Jul 2010 21:00:00 EST. Please see our terms for use of feeds.
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SimCity torn down, available now as SimCity Deluxe on iPhone
SimCity Deluxe, the replacement for
regular SimCity on iPhone/iPod Touch (which is now missing from the App Store), is ready for mobile mayors who divert $6.99 of their household budget to the app. According to EA, the new version includes "bigger buttons, better flow and more accessible items" than the original release. The game has also received some graphics work and a frame rate enhancement to bring it a little bit more in-line with
SimCity 4.
The game also features seven scenarios and starter cities, along with the four seasons in which to play. If you download
SimCity Deluxe and have "meaty sausage fingers," leave a comment on how this one handles.
SimCity torn down, available now as SimCity Deluxe on iPhone originally appeared on Joystiq on Thu, 29 Jul 2010 20:30:00 EST. Please see our terms for use of feeds.
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Lucha Libre: AAA Heroes del Ring wrestler roster revealed
Oh, man. We'll be the first to admit that we know less than nothing about the apparently radical world of professional Mexican wrestling, but after reading the
recently revealed list of of fighters in
Lucha Libre: AAA Heroes del Ring, it would be irresponsible for us
not to get involved. Por ejemplo, included on this 31-strong line-up are
three different wrestlers by the names of Killer Clown, Psycho Clown and Zombie Clown. That is
bananacakes, and we are so, so down with it.
Check out the rosters for the 360, PS3 and Wii versions of the wrestling title posted after the jump, and try to decide which of the Clown triplets you're going to throw your support behind.
Continue reading Lucha Libre: AAA Heroes del Ring wrestler roster revealed
Lucha Libre: AAA Heroes del Ring wrestler roster revealed originally appeared on Joystiq on Thu, 29 Jul 2010 20:00:00 EST. Please see our terms for use of feeds.
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Transformers: War for Cybertron offers double XP this weekend
Transformers: War for Cybertron developer High Moon Studios is offering two distinct ways to accrue extra experience through the game this weekend. The first is by doubling all XP players earn in the game's multiplayer component from tomorrow at 9 p.m. ET until Monday at 3 a.m. ET.
Continue reading Transformers: War for Cybertron offers double XP this weekend
Transformers: War for Cybertron offers double XP this weekend originally appeared on Joystiq on Thu, 29 Jul 2010 19:40:00 EST. Please see our terms for use of feeds.
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Worms Reloaded tunneling 'exclusively' to PC on August 26
Lordy! Another
Worms game already? That seems to be the case, as UK dev house Team17 just revealed a solid release date for
Worms Reloaded -- August 26 -- and even handed over a rather
wormey trailer, found just after the break.
Continue reading Worms Reloaded tunneling 'exclusively' to PC on August 26
Worms Reloaded tunneling 'exclusively' to PC on August 26 originally appeared on Joystiq on Thu, 29 Jul 2010 19:20:00 EST. Please see our terms for use of feeds.
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Preview: DC Universe Online 'Play as Iconic' arena battle mode
We've seen
DC Universe Online several times now
over the course of its development, and it's failed to much impress us. Still, the game continues to generate interest, if only because Sony Online Entertainment is bringing it to the PS3, and many gamers have been waiting for a new console MMO, polished or otherwise, for a long time.
Last week at Comic-Con, SOE showed off the latest build of
DCU and spotlighted a new feature with the awkward name "Play as Iconic." ("Iconic" is what the licensed DC comics characters are referred to as in the game.) In the main game, you will play as your own custom characters, getting guidance and help from established veterans like Batman and Superman. But, as you've probably deduced, in the Play as Iconic bonus mode, you'll get to play as DC heroes (or villains) in a 2-on-2 PvP match.
Continue reading Preview: DC Universe Online 'Play as Iconic' arena battle mode
Preview: DC Universe Online 'Play as Iconic' arena battle mode originally appeared on Joystiq on Thu, 29 Jul 2010 19:00:00 EST. Please see our terms for use of feeds.
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Killzone 3 and inFamous 2 being 'fully localized' for Latin America
Sony will release "fully localized" versions of
Killzone 3 (in Spanish and Brazilian Portuguese) and
inFamous 2 (in Spanish) in Latin America next year. According to the company, the localization will include "actors, action, dialog, effects and every inch of gameplay." We have no idea how "action" and "effects" are different in Spanish and Brazilian Portuguese, but it sounds fascinating. Speaking specifically about
inFamous 2, Sony states localization for the region will create new elements that will "allow gamers to discover this open world in a relevant and unique way."
Also set for Latin American release: a pair of "Gamer Kit" bundles for PS2 and PSP this August. The PS2 bundle includes a system, two DualShocks, an 8MB memory card and "three top games." The PSP one features the handheld, a travel case and "three popular games." The announcements come a year and a half after Sony
expanded into the other half of the Americas with PlayStation products, which, according to it, are now available in 18 countries on the same day as the US and Canada.
Continue reading Killzone 3 and inFamous 2 being 'fully localized' for Latin America
Killzone 3 and inFamous 2 being 'fully localized' for Latin America originally appeared on Joystiq on Thu, 29 Jul 2010 18:40:00 EST. Please see our terms for use of feeds.
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